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Even
if a strong light striking the lens does not create obvious evidence of
lens flare, it may reduce the contrast of the image.
Assuming
you can't easily change your camera position, you'll need a lens
shade or lens
hood
to protect a camera image from offending glare or loss of
contrast. Since most lens flare problems are apparent in the video
viewfinder, the effect of a lens shade can be observed and checked. 
Most
zoom lenses have a rudimentary lens shade built in, but it's primarily
effective at the wide-angle position. At longer focal lengths, with
prime lenses, or when you face conditions such as the church setting
shown above, you may need a lens shade such as the one on the left.
Rather
than invest in a lens shade, it's easier and cheaper to improvise a lens
shade with dull black paper and masking tape, or even shield the lens
with your hand. Just zoom the lens to the desired point and then try
shading the lens as you would your eyes. Check the viewfinder to make
sure that you can't see your efforts appearing at the edge or corner of
the frame.
In
addition to lens shades, there are a number of other attachments that
fit over the front of a camera lens, starting with....
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Filters
Glass
filters consist
of a transparent colored gel sandwiched between
two precisely ground and sometimes coated pieces of glass.
Filters
can be placed in a circular holder that screws over the end of the
camera lens, (as shown here) or inserted into a filter wheel behind the
camera lens (to be discussed later).
A
type of filter that's much cheaper than a glass filter is the
gel.
A gel is a small, square or rectangular sheet of optic plastic used in
front of the lens in conjunction with a matte box, which will be
illustrated later. Among professional videographers, these filter types
are referred to as round filters and rectangular filters.
There
are many types of filters. We'll only cover the most commonly used
types.
Ultraviolet
Filters
News
photographers often put an ultraviolet
filter (UV filter) over
the camera lens to protect it from the adverse conditions encountered in
ENG (electronic newsgathering) work. A damaged filter is much cheaper to
replace than a lens. Protection of this type is particularly important
when the camera is used in high winds where dirt or sleet can be blown
into the lens.
By
screening out ultraviolet light, the filter also slightly enhances image
color and contrast and reduces haze in distant scenes. In so doing, the
filter also brings the scene being photographed more in line with what
the eye sees. Video cameras also tend to be more sensitive to
ultra-violet light, which can add a kind of haze to some scenes.
Since
UV filters screen out ultra-violet light while not appreciably affecting
colors, many videographers keep an ultraviolet filter permanently over
the lens of their camera.
Using
Filters for Major Color Shifts
Although
general color correction in a video camera is done through the
combination of optical and electronic camera adjustments, it's sometimes
desirable to introduce a strong, dominant color into a scene.
For
example, when a scene called for a segment shot in a photographic
darkroom, one camera operator simulated a red darkroom safelight by
placing a dark red glass filter over the camera lens. (Darkrooms haven't
used red filter safelights to print pictures for decades, but since most
audiences still think they do, directors feel they must support the
myth.)
If
the camera has an internal white balance sensor, the camera must be
color balanced before the filter is placed over the lens or
else the white balance system will try to cancel out the effect of the
colored filter.
Neutral Density Filters
Sometimes
it's desirable to control the amount of light passing through a lens
without stopping down the iris (moving to a higher f-stop number). Under
bright sunlight conditions you may want to keep a relatively wide f-stop
and use selective focus to reduce depth of field. Using this technique
you can throw distracting objects in the background and foreground out
of focus.
Although
using a higher shutter speed is normally the best solution (we'll get to
that later), the use of a neutral
density or ND
filter will
achieve the same result. A neutral density filter is a gray filter that
reduces light by one or more f-stops without affecting color.
Professional
video cameras normally have one or more neutral density filters included
in their internal filter wheels. To select a filter you simply rotate it
into position behind the lens. The table below shows ND filter grades
and the amount of light they subtract.
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0.3
ND filter
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1
f-stop
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0.6
ND filter
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2
f-stops
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0.9
ND filter
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3
f-stops
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1.2
ND filter
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4
f-stops
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Even on a bright day a 1.2 ND filter will force the camera iris open
enough to allow for creative selective focus effects.
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Cameras:
The Basics
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With
all that has gone before as a background, we can now turn to the first
in a series of modules on the camera and its associated equipment.

Camera
Imaging Devices
The
very heart of a video camera is its imaging device. The first TV cameras
used tubes (shown here). Some early color cameras had four tubes
(for red, blue, green, and luminance). This explains why early color TV
cameras weighed more than 200 kilograms (500 pounds) and had to be
hauled around in trucks.
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An
example of one of these cameras, which was used in broadcasting in the
1950s, is shown next to the woman on the right. Note how it compares to
one the latest pocket sized cameras (complete with a video recorder)
shown in the insert at the bottom of the photo.
The
latter camera, and in fact most of today's video cameras, use
CCDs (a computer chip called a
charged-coupled device.) A typical CCD is shown on the left. (Some
cameras now use a CMOS chip, but at this point the distinction is not
that important.)
The
most common CCD sizes are 1/4 inch, 1/3 inch, 1/2 inch and 2/3 inch (the
size of the little box shown near the center of the CCD chip package).
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Video
Resolution
Video
resolution is a measure of the ability of a video camera to reproduce
fine detail. The higher the resolution the sharper the picture will
look.
The
standard NTSC broadcast TV system can potentially produce a picture
resolution equal to about 300 lines of horizontal resolution. (This is
after it goes through the broadcast process. What you see in a TV
control room can be much higher.) CATV, DVD and satellite transmissions
as viewed on a home receiver can reach 400 lines of resolution.
Three-
to four-hundred lines of resolution equal what viewers with 20-20 vision
can see when they watch a TV screen at a normal viewing distance.
"Normal"
in this case translates into a viewing distance of about eight times the
height of the TV picture. So, if the TV screen were 40 cm (16 inches)
high, a so-called 25-inch (64-centimeter) picture, the normal viewing
distance would be about 2 meters (10 feet).
HDTV/DTV,
with its significantly higher resolution, makes possible both larger
screens and closer viewing distances. 
Lines
of resolution as measured by a test
pattern, such as the one shown here, are not to be
confused with the horizontal scanning lines in the broadcast TV
process— typically 525 and 625—which we discussed earlier.
Although
most home TV sets are capable of only 300 or so lines of resolution (and
that's on a good day!), TV cameras are capable of much higher
resolutions—up to 1,000 lines or more.
And
so this question arises: Why bother with high resolution in cameras
(with their added costs) when the home TV set can't reproduce this level
of sharpness?
Answer:
As in most aspects of TV production, the better quality you can start
out with the better the quality will be for the TV viewer—even with
all the broadcast-related losses.
Determining
Resolution
Charts
that contain squares or wedges of lines on a light background can
indicate the limits of sharpness. Within
a particular area of one of these resolution charts there are lines that
converge, as shown on the left.
Numbers
such as 200, 300, etc., appear on the chart next to the corresponding
line densities. Note that the illustration here represents the small
segment outlined in red in the full test pattern shown above.
By
exactly filling the camera viewfinder with the resolution chart and
observing the point on the chart where the lines appear to lose
definition and blur together, we can establish the limits of resolution.
High-quality
NTSC cameras can resolve about 900 lines; HDTV/DTV cameras well over
1,000—well off the chart shown here.
Color Resolution
The
resolution we've been discussing is based on the sharpness of the black
and white (luminance) component of the TV image. It was discovered early
in experiments with color TV that the human eye perceives detail
primarily in terms of differences in brightness (luminance differences)
and not in terms of color information.
When
NTSC color television was developed, an ingenious and highly complex
system of adding a lower-resolution color signal to the existing
black-and-white signal was devised. Using this system, color information
can be added to the existing monochrome signal without having to greatly
expand the information carrying capacity of the original black-and-white
signal.

Minimum
Light Levels for Cameras
Television
cameras require a certain level of light (target exposure) to produce
good-quality video. This light level is measured in foot-candles
or lux.
A
foot-candle, which is a measure of light intensity from a candle at a
distance of one foot (under very specific conditions), is the unit of
light intensity often used in the United States (although the term is
now being replaced by lux.) The origination of the term "lux"
is not known, although it's assumed to refer to lumens (a measure of
light power) times ten.
Since
we'll refer to both lux and foot-candles throughout these modules,
you'll need to know that a foot-candle is equal to about 10 lux. (Actually
it's 10.76, but 10 is generally close enough, and it's much easier to
use in conversions.)
Although
they will produce acceptable pictures under much lower light levels,
most professional video cameras require a light level of at least 75
foot-candles (750 lux) to produce the best quality video. 
With
consumer-type camcorders you will find advertising literature boasting
that a particular camera is capable of shooting pictures under less than
one lux of light. But, the question arises, "What kind of
picture?"
The
light falling on a subject from a 60-watt light bulb 3 meters (10 feet)
away is about 10 lux. If you have ever taped anyone under this
light level with a consumer-type camera, you know that you can't expect
impressive video quality.
Although
the EIA standard is in place in the United States to specify minimum
quality standards for light levels, adherence to this standard is not
mandatory. Since manufacturers know that consumers want cameras that
shoot under low light levels, they are reluctant to use the EIA standard
and look inferior to a competitor who is not adhering to the standard.
Suffice
it to say, if you are in the market for a camera and you don't see the
EIA standard specified, you need to check out any low-light level
claims. By just zooming in on the darkest corner of the room and
observing details in the darkest areas, you can make a rough comparison
of the light sensitivity of different cameras.
At
low light levels the iris of a camera must be wide open (at the lowest
f-stop number) to allow in the maximum amount of light. As the
light level increases in a scene, the iris of the lens must be stopped
down (changed to a higher f-stop number) to maintain the same level of
exposure on the camera target.
Under
low light conditions video can quickly start to look dark, with a
complete loss of detail in the shadow areas. To help compensate,
professional cameras have built-in, multi-position, video
gain switches that can amplify the video signal in steps
from 3 up to about 28 units (generally the units are decibels or dB's).
But,
the greater the video gain boost, the greater the loss in picture
quality. Specifically, video noise increases and color clarity
diminishes.
Still
and motion picture cameramen who are used to working with IE/ASA (film
speed) exposure indexes, may want to determine the sensitivity index of
their video cameras. This information is generally not available from
camera manufacturers, but can be determined in
Night Vision Modules
For
situations that require video under
very low, night vision modules are available that use electronic
light multipliers to amplify the light going through a lens.
The
most refined of these can produce clear video at night using only the
light from stars (a light level of about 1/100,000 lux). Under
conditions of "no light" most of these modules emit their own
invisible infrared illumination, which is then translated into a visible
image.
In
recent years camera operators covering news have found night vision
devices useful in covering nighttime stories where any type of
artificial lighting would call attention to the camera, and adversely
affect the story being covered.
Camera
Mounts
Using
a camera tripod can
make the difference between professional looking video and a video that
screams "amateur at work." Although a tripod may be a hassle
to carry and set up, the results can be well worth the
effort—especially on large digital and HDTV screens where camera
movement on static scenes can make an audience a bit "sea
sick."
Exceptions
to using a tripod are in news and sports where you must be mobile enough
to follow moving subjects, documentary style production where shots are
brief and rapid, and subjective camera
shots that simulate what a moving subject is seeing.
In
recent years some commercials and dramatic productions have used
handheld cameras in scenes as a way of imparting a "fluid,"
"on-the-go" feeling. (Hand-holding a camera also saves
valuable production time--which means money!)
The
award-winning film, Traffic, released in 2001, had many handheld
shots designed to impart a "documentary frenzy" to some of the
scenes. TV series such as Law & Order also use this approach.
In
the hands of a professional director of photography this effect can
work; however, when less experienced videographers attempt to handhold a
camera (especially while zooming, panning and tilting) the effect can
look amateurish and even make viewers a bit nauseous.
If
you examine most exemplary films and video productions you will find
solid, steady shots—the kind that are only possible with a solid
camera support.

On
most tripods the pan and tilt head (which attaches the camera to the
tripod) is not meant to be used for smooth panning and tilting while
shooting—only to reposition and lock the camera between takes.
And, this may be just as well, given the fact that a cut from one scene
to another is faster and generally better than panning, tilting or
zooming to new subject matter. 
Even
so, pans and tilts are commonly seen—especially for following action,
for revealing the relationship between objects in a scene, etc.
Therefore, many tripods have heads designed to smooth out pan and tilt
movements.
The
most-used type is the fluid head
that adds a uniform resistance to pans and tilts—just enough to
smooth out the process.
Bean Bags
A
simple camera "mount"
that works in many situations is the bean bag.
The photo on the left shows one on the door frame of a car.
The
"beans" inside are small round soft plastic balls that can
assume the shape of the surface the bag sits on. The top of the bag can
adjust to the bottom of a camcorder, providing a degree of camera
stability. When used on accommodating surfaces, bean bags can represent
a quick approach to getting shots.
Wireless
Camera Modules
Although
camera operators doing live broadcasts from the field used to have to be
"hard wired" to a production truck, today's cameras can be
equipped with an RF (radio frequency) transmitter, such as the one shown
on the back of this camera. The camera signal is transmitted to the
production truck where it appears on a monitor just like any other
source of video.
These
units are commonly used in awards programs, allowing cameras operators
to freely roam throughout the isles to get shots of audience members
without the problem of trailing vexatious and hazardous camera cables.
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Color
Balancing Cameras
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Except
for possibly Martians (which at this point are of unknown color), having
green skin tones signals a technical problem.
Consumer-type
cameras typically have automatic white balance circuitry that
continuously monitors the video and attempts to adjust color balance. A
sensor on or within the camera averages
the light within the scene and automatically adjusts the camera's
internal color balance to zero-out any generalized color bias.
As
with all automatic circuitry, however, automatic color balance is based
on certain assumptions—which may or may not be valid.
In
this case of automatic white balance circuitry the assumption is made
that when all colors and light sources in the scene are averaged the
result will be a neutral (colorless) gray or white (i.e., all colors
will "zero out.") Variations from this state are
"corrected" by the color balance circuitry.
A
problem arises if there are strong, dominant colors in the scene, or
(with some cameras) if the camera and the subject matter are illuminated
by different light sources.
Automatic
color balance circuitry will work reasonably well under the proper
conditions; and for the typical videographer with simple equipment this
is certainly better than nothing.
But,
in the professional realm where consistent color balance is expected,
automatic circuitry cannot
be relied upon to consistently produce accurate color. In this case this
there is no substitute for a knowledgeable camera operator equipped with
a white card or white piece of paper. (This has to be the cheapest
technical aid in the whole video field!)
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White
Balancing On a White Card
Since
we know from our earlier discussion that red, green, and blue must be
present in certain proportions to create white, it's relatively easy to
white balance (color balance) a professional camera to produce accurate
color.
With
the camera zoomed in full frame on a pure white card, the operator can
push a white balance button and the camera's chroma channels will be
automatically adjusted to produce pure white. The camera in effect says,
"Okay, if you say that's white I'll balance my electronics
so that it will be white."
Focus
is not critical, but the card must be placed full frame within the
dominant light source of the scene. 
After
white balancing your camera, pay particular attention to skin tones.
This illustration shows color balance that is too reddish, normal,
and too blue (if your computer monitor is correctly adjusted to show
these differences).
Whenever
the dominant light source in a scene changes in any way, professional
cameras must again be white balanced. Going from sunlight to shadow will
necessitate white balancing the camera again, as will moving from
outside light to inside light. Even the passing of a few hours will
result in a slight color shift for the sun.
Not
to color balance your camera risks having colors in general (and skin
tones in particular) change from scene to scene. This will be
particularly bothersome during editing when you attempt to intercut
scenes that won't match, and flesh tones annoyingly change with every
edit.
Lying
to Your Camera
You
can also "lie to the camera" during the white balancing
process to create interesting effects. A warm-red color bias in a scene
can be created by white balancing the camera on a blue card; a blue
effect (below) results from color balancing on a yellow card.
In
an effort to compensate for the colors presented as "white,"
the camera's white balance circuitry will push the camera's color
balance toward the complement (opposite) of whatever color is in the
card. 
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Note
the different effect in these two photos.
Although
white balance can be electronically altered in postproduction, starting
out with proper color balance at the camera is always best. Otherwise,
it may not be possible to make scenes match in the postproduction
process.
The
process of skewing camera color balance is sometimes used in productions
to create certain effects. For example, in the award-winning film, Traffic,
director Steven Soderbergh gave different locations specific color
tones. Scenes in Washington, D.C. were given cold blue tones, and the
scenes in the San Diego area were warm with gold overtones. Often,
Black Level and Black Balance
Professional
cameras also have black level
and black balance adjustments.
These are typically set by capping the lens (so that no light enters)
and allowing automatic circuitry to appropriately balance the three
colors for optimum black. This automatically establishes the video level
for black.
Color Balancing Multiple Cameras
Color
balancing (sometimes called white balancing) a single camera is
relatively easy, especially since minor problems can often be fixed in
postproduction.
The
problem comes in when you have to match multiple cameras—either in the
studio or in the field. If you don't get everything just right,
there may be a noticeable (and annoying) shift in color, brightness,
contrast, or sharpness as you switch from one camera to another.
Studio
camera setup adjustments are controlled by the camera's internal digital
signal processor ( DSP ). Some of
the newer studio (and some field) cameras are equipped to use a
"smart card." This card, which is about the size of a credit
card, records all of the parameters on the first camera that you
(carefully) set up. By inserting this card into successive
cameras, they are automatically adjusted to conform to this camera's
parameters.

Sometimes
it's necessary to store these settings for use at a later time, or even
to send them to another location where another crew is doing segments
for the same production. In this case the camera settings can be stored
on a floppy disk, or even sent electronically via the Internet to
another location.
The
results of camera matches can be checked by focusing all cameras on the
same scene and quickly switching from one camera to another while
viewing the results on a single, high-quality monitor. To simulate skin
tones, a mannequin, a large color photo, or a "real, live
person" should be a part of the scene. You should
strive for identical skin tones between cameras.
By
manipulating a camera's digital signal processor it's possible to
achieve the look that motion picture cameramen can achieve through the
selection of different film stocks. You can also create sophisticated
film effects, such as fogging, push or pull processing (over or under
developing the film), and various filtering effects. However, unlike the
case of film, you can immediately see the effect.
Studio
engineers also make use of a central CCU,
(camera control unit) or DSP (digital signal processor) , where
all of the studio cameras can be controlled and adjusted at a central
location.
Camera
control units for a series of cameras are shown on the right.
CCU
or DSP adjustments include iris,
which controls the video gain or brightness,
pedestal, which controls the black level, and the
subcarrier phase or SC
control, which is similar to the hue control on
your TV.
A
more in-depth look at the various camera settings can be found
Color Reproduction Is Subjective
Even
though you can quickly notice color changes between cameras, color
is quite subjective. In fact, as we've noted, when it comes to judging
color, the human eye can be easily fooled. To explain part of this
issue, we'll look at the two primary standards of illumination: sunlight
and incandescent light.
Sunlight
contains a roughly equal mixture of all colors of light. The color of
light is measured in Kelvin (K) degrees. On the Kelvin scale the lower
the color temperature the redder the light is, and the higher the color
temperature, the bluer the color is.
Compared
to sunlight, which has a color temperature of about 5,500K, the light
from a standard 100-watt light bulb is only about 2,800K. The light from
the standard portable lights used in video field production measures
3,200K. (The color temperature of light will be discussed in more detail
in the chapter on lighting.) 
For
now, we can see the difference by taking a look at the photo on the
right. It is lit on the right side by sunlight and from the left side by
standard indoor (incandescent) light.
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Through
a process called approximate color
consistency,
the human eye can automatically adjust to color temperature changes in
the 2,800 to 5,500K range. (Since daylight color temperature varies,
depending on location, time of day, etc., some sources list the standard
daylight color temperature as 5,600 or 6,000K.)
If
you look at a white piece of paper in sunlight, you should have no
trouble verifying that it is white. When you take the same piece of
white paper inside under the illumination of a normal incandescent
light, it still looks white.
By
any scientific measure, however, the paper seen under a standard light
bulb is now reflecting much more yellow light. A yellow (2,800 to
3,200K) light falling on a white object creates a yellow object. But, by
knowing the paper is white, your mind says, "I know that the
paper is white." And so (through approximate color consistency) you
unconsciously adjust your internal color balance to make the paper seem
white.
In
so doing you are able to shift all of the other colors slightly so you
also perceive them in their proper perspective.
Although
we make such color corrections for "real-world scenes" around
us, we tend not to make them when viewing television or color photos. In
the latter case, we generally have a color standard within our view
(sunlight, an artificial light source, or whatever) that influences our
perception.
Since
we know that human color perception is quite subjective, it's crucial
that we rely on some objective, scientific measure or standard so that
video equipment can be accurately and consistently color balanced. That
measuring instrument, which was introduced earlier, is the vectors cope.
Good
Color vs. Real Color
You
might assume that television viewers want to see colors reproduced as
accurately and faithfully as possible. Studies have shown, however, that
color preferences lean toward exaggeration.
Viewers
(especially in the United States) prefer to see skin tones healthier
than they actually are, as well as grass greener, and the sky bluer. In
terms of the vectors cope, this preference does not mean that hues are
inaccurate, only that they are "stronger" and more saturated. Interestingly,
color saturation preferences seem to differ in different countries.
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Thanks for Cyber college...
  
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